Download CV

ThreeJS - Working In 3D On The Web

25 May 2022

Table of Contents:

  • What is three.js?
  • Features of three.js
  • Getting started with three.js
  • Examples of projects using three.js
  • Community and resources for three.js
  • Conclusion

What is three.js?

Three.js is a popular open-source JavaScript library for creating 3D graphics and interactive experiences in web browsers. It was created by Ricardo Cabello (aka Mr. doob) and is maintained by a large community of contributors. three.js uses WebGL, the standard API for 3D graphics on the web, and provides a set of building blocks that make it easy to create complex 3D scenes with just a few lines of code.

Features of three.js

Three.js has a wide range of features that make it a powerful tool for creating 3D graphics and interactive experiences. Some of the key features of three.js include:

  • A simple and intuitive API that makes it easy to create 3D scenes with just a few lines of code.
  • A large library of built-in objects and materials, including geometry, lights, cameras, and textures.
  • Support for various 3D file formats, including OBJ, STL, and GLTF, which allows users to import 3D models from other applications.
  • A rich set of animation and interaction tools, such as tweening, keyframes, and physics simulations.
  • Support for VR and AR devices, which allows users to create immersive experiences that can be viewed with a VR headset or on a smartphone.

Getting started with three.js

Getting started with three.js is easy, even for users with no prior experience in 3D graphics or JavaScript. Here are the steps to create your first 3D scene with three.js:

Step 1. Download the three.js library from the official website and include it in your HTML file:

<script src="https://cdn.jsdelivr.net/npm/three@0.117.1/build/three.min.js"></script>

Step 2. Create a scene, a camera, and a renderer:

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();

Step 3. Add a cube to the scene:

const geometry = new THREE.BoxGeometry(1, 1, 1);\n
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });\n
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

Step 4. Set the camera position and render the scene:

camera.position.z = 5;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);

Examples of projects using three.js

Three.js is used in a wide range of projects, from simple 3D graphics to complex interactive experiences. Some examples of projects using three.js include:

The 3D music visualizer on the official three.js website, which allows users to explore a 3D world generated from the music they play. The WebVR Experiments website, which showcases a collection of VR walkthoughs.

Comments